Tomb Raider isn’t a series known for its difficulty. Sure, certain enemies are tougher to manage than others, but the gameplay rarely denotes challenge. Times are changing, though, as games are experimenting with difficulty settings more than ever. This is most notably evident in Wolfenstein: The New Colossus‘ featuring seven difficulty levels, which range from “Can I play, Daddy?” (easy) and “Mein laben!” (hard). Even the recent release of God of War featured four difficulties. Apparently, the third entry in Crystal Dynamics’ rebooted Tomb Raider series is set to experiment with game modes in a similar fashion.
In an interview with EDGE Magazine (via WCCFtech), game director Daniel Chayer-Bisson touted Shadow of the Tomb Raider as the franchise’s most difficult entry to date.
“This will be, I would say, the most difficult Tomb Raider of all the Tomb Raiders. That is important because this is a more experienced Lara. This is going to be bigger, it’s going to be harder, and that tomb shows the first ever puzzle you’ll solve and it’s very difficult.
“The checkpoints are not far away from when you die, so having these gruesome deaths make you feel bad to fail, and do everything to stay alive.”
Based on Chayer-Bisson’s statement, it seems the challenges Lara faces will supply the difficulty more so than enemies becoming bullet sponges. Perhaps this means players may want to consider relying on stealth or that larger fights, such as boss encounters, are to require tactical thinking as opposed to the usual run-and-gun approach. Players can find out for themselves when Shadow of the Tomb Raider launches on PC, PlayStation 4, and Xbox One on September 14.
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