Bayonetta Developer Opens up About How The Title Landed at Nintendo
Days before Bayonetta‘s release on the Nintendo Switch, Platinum Games’ Director and Game Designer Hideki Kamiya opens up about the funding of Bayonetta 2.
Seemingly spurred by a request from a fan to see a physical release for Bayonetta in the U.S., similar to what is currently available in the UK. Kamiya responded initially with a concise message of, “Tell PUBLISHER. We’re Developer,” before coming back a few minutes later with a little insight into what that means.
Tell PUBLISHER. We're DEVELOPER. RT @rodrigoibarraSV hey we also want a physical versión of Bayonetta 1 for #NintendoSwitch in America. Pleaseeeeee make it posible #Bayonetta we LOVE BAYONETTA , WE LOVE PLATINUM GAMES, WE LOVE SEGA, WE LOVE NINTENDO https://t.co/k2QjINHnur
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
“I’ve got something I want to tell you all. It’s about Bayonetta 3,” is how Kamiya kicked off his 15 post thread. Overall the thread was less about Bayonetta 3 and more regarding the path which brought Bayonetta into the Nintendo family of exclusives. In the thread, Kamiya reveals that prior to Nintendo’s acquisition of the title, Bayonetta 2 was originally in development as a multiplatform release. However, partway through the games’ development, Sega suspended production for an unknown reason.
Following this suspension Nintendo swooped in a funded the Bayonetta 2‘s development until completion and, as we know, released it as an exclusive for the Wii U. Nintendo is now the sole funder for Bayonetta 3, a game which Kamiya said he’s unable to express how happy he is to be able to make.
Check out the full transcription of Hideki Kamiya’s thread below: