One of Rockstar Games’ more fascinating ventures includes Team Bondi’s L.A. Noire. The 1940’s crime drama followed a beat cop turned detective as he climbed the ranks of the LAPD, making a name for himself with a few stumbles along the way. In 2011, the game revolutionized technology capable of accurately tracking every movement on an actor’s face. This tech, combined with a deep interrogation/conversation system, made for an interesting detective game that looked like nothing anyone had seen before, and nothing that’s been accomplished since. And now, it’s coming to the new generation.
On November 14, L.A. Noire launches on PS4, Xbox One, Nintendo Switch and HTC Vive. PS4 and Xbox One iterations feature “new cinematic camera angles,” an upgrade on graphical fidelity, as well as the ability to achieve higher-resolutions and more.
Nintendo Switch users should expect “wide over-the-shoulder camera angles,” optional controls that are “gesture-based” and mapped to Joy-Cons, and touchscreen controls.
“The VR Case Files” is how the Vive version is being identified. This iteration builds upon the game’s seven case files, so they’re designed “specifically for virtual reality.” This raises the question of whether L.A. Noire on VR will be played in third or first person; at the time of writing, this has not been specified.
Despite Red Dead Redemption being backwards compatible on Xbox One, the wait is still ongoing for its transition to this generation of consoles… and PC. In the meantime, tell us if you plan on picking up L.A. Noire this fall.